I have a darkrp server, hosted locally
but when someone have ping >200, server lags like hell (and other peoples ping becomes higher)
For now i’m using this script:
rcon lua_run for k,v in pairs(player.GetAll()) do if 1 then print(v:Ping()..[[ ]]..v:Nick()) if v:Ping() > 170 then v:Kick([[ping>170, sorry]]) end end end
is there a way to prevent these lags without kicking people?