I need a way to be able to shoot through 1 certian entity. Just need a setting for that entity like ent:SetCollisionGroup(bullets) or something. and it is a ragdoll if that makes a difference.
edit* Oh and the only thing that the entity has to collide with atleast, is the world.
I also was wondering if its possible to get the position of a certain ragdoll body part such as the vector of the ragdolls head.
well SetNotSolid(true) might work but it just makes the ragdoll fall through the world.
and changing physicsinit() seems to crash