I need a way to be able to shoot through 1 certian entity. Just need a setting for that entity like ent:SetCollisionGroup(bullets) or something. and it is a ragdoll if that makes a difference.
edit* Oh and the only thing that the entity has to collide with atleast, is the world.
I also was wondering if its possible to get the position of a certain ragdoll body part such as the vector of the ragdolls head.
Edit*
well SetNotSolid(true) might work but it just makes the ragdoll fall through the world.
and changing physicsinit() seems to crash