I already searched the forums for this.
I have some entities that appear on your body when you die. When they spawn though, they have zero velocity. I want them to be realistic and go the same speed as your body (that they supposedly dropped from). I tried using ent:SetVelocity() together with ply:GetVelocity() but it didn’t work. Any ideas?
I have an entity that is automatically created when certain events happen. This is sort of a “waste” entity; a piece of trash. I want it to automatically disappear after some amount of time. I tried timer.Simple() together with self.Remove() bit it didn’t work. Any ideas?