I’m planning on doing an updated look for the revolver’s worldmodel, but I’ve hit a road block. I decompiled the HL2DM world model for the revolver, but how would I go about rigging my new mesh to the bones? I’ve never worked with bones before.
You’d have to use a 3D modeling program for that. There are several that you can use, 3DS Max and Blender just being a couple of common choices.
Well, as indicated in the title, I’m using XSI/Autodesk for modeling.
You need to weight map the mesh to the bones, but if I recall correctly, w_models don’t have bones, just an origin. As long as the origin is in the same place, you should be good to just export and compile.