3d ripper dx textures mapping in 3d max 2010 help please!


I am a newbie in 3d work but was able to successfully rip some of my characters from a game and import to 3d max 2010, I have redirected the asset tracking to the dds folder, all the characters are colored and show all the details but when I render the characters appear in grey. Please help??

(User was banned for this post ("Wrong Section - Try the modeling sub forum next time" - Kiwi))

  1. How does this relate to the category of “mapping”?
  2. In 99.9% of cases, the texture itself must be superimposed.