Hello, FP. I’m new to 3D Ripper and I was just wondering if anyone knows why I rip Unreal Tournament Scenes and they come out as pink, purple and green textures. It’s as if the texture coordinates aren’t set up right and it wants me to manually apply them to the scene.
I was just wondering if anyone knows an easier way to setting the materials to the objects without having to manually look through the texture folder and finding them. I’ve managed to keep each scene’s textures separate from one another but one scene still holds hundreds of textures that require a lot of searching and testing to get the proper look that I need. I need a way of setting them up without doing it manually. Is there an easier way? Thank you.