3ds Max and Garrysmod

Where to, how to, and what to start with?

I have, currently, 3ds max 8 and 9. I know how to use cannonfodders tools, after messing around with them for around an hour. How would I get what he has into an MDL file. Are there any tutorials on conversion and how-to’s?

Since my friend (Baker) has been asking me and also has been getting fed up with having mess-up compiles in garrysmod with XSI, I was hoping a new approach would work. I’m quite skilled with 3ds max but do not know a thing about how to get from 3ds to mdl (And the millions of other extensions that clamp on with the mdl file).

Thank you,
Bastinka

http://www.facepunch.com/showthread.php?t=542906

Thank you.

[editline]10:05PM[/editline]

http://www.facepunch.com/showpost.php?p=10073136&postcount=5

Jesus christ, what complications and steps one must go through just to make a simple model :frowning:

I hate valve.

i guess… though it makes sense if you think logically about it.

there are 3 files that makeup one model.

-the main model
-a collision model for physics
-and an animation file

the complicated parts are getting systems like finger posing face, and eye posing

but a simple models in gmod is very simple.