Hey there. I really want to learn how to do the eye pose (I’ve learnt the basics, I’ve learnt how to use the tools and put it into the .qc) I just can’t figure out how to get it to work, I’ve read that the eyeball needs to be a plane. (Kinda like HL2s eyes. They’re flat) I have no idea how to get it to work. Do I need the eye texture and Pupil? If I do, how would I do this? Any help is much appreciated!
I recently made a video tutorial on the basics of Source eye-posing, as part of my SFM-and-3dsMax tutorial video series.
If you don’t mind some risque mesh names showing up (the meshes themselves are hidden, because YouTube), you might want to give it a spin, see if you can glean anything off it.
Works like a charm, thanks alot!