3DS Max attachment problem.

I’m currently trying to perform my first headhack, and the first time I got it exported and compiled, it ended up being blocky as hell. I found out thaat this was due to the fact I had not attached the head and the body together.

So here I am trying to put these two together, and I have another problem. Whenever I try to attach one object to another, it becomes very ‘blocky’.

Tried to apply smooth urbosmooth modificators on them?

smoothing groups are the problem…

autosmooth it

Great, I find this out AFTER I fucked up and somehow detached the skeleton from the model.

After you attach the head you should be able to select the head as a element and just ctrl+a and auto smooth it. You might get smoothing errors however.