I have made an object in 3ds max 2011, and when I apply a modifier to it (such as bend in my case) and animate it, the animation plays fine in the program. I export the reference model and the animation model, compile it and open it up in hlmv.
This is where things start to get weird. The model shows, but the animation does not play. So I go back into Max and create another animation not using a modifier which simply moves the object around the viewport. I compile again and this animation plays. I’ve tried lots of modifiers and none of them play in the model viewer.
Is this a known smd exporter bug? If not, does anyone have any idea whats going on?