3ds max - texture resolution is off
Ok, so I made some Dev textures jsut to fit on models, so I just havew to rename the texture name in the .smd
My real texture has another resolution than my Dev picture wich is really just a 2 seconds paint image not even beeing square.
How come, when I compile, and use the real texture (not tested the Dev texture on it), the texture is really small and zoomed out. I have 19841912blocks of repeating texture.
Did I just made my .vmt wrong??
I used VertexLitGeneric