3Ds Max to GMod?

Is it possible to move a model made in 3Ds Max into Garrys Mod?
Nothing animated or moving parts, just a few objects to play with. Is there some conversion program i would need?

Yea, But it takes a lot longer than just by using a conversion program. It takes many of them as well as a fairly long process. I know you don’t want to hear this, but just look it up on youtube or google, there are many many tutorials and that is how I learned to port my first model.

Alright thank you.

In case you haven’t seen it yet… here is a 3ds Max tool I’ve been working on to make bringing 3ds Models into Source way easier and faster than ever before: Wall Worm Model Tools at http://wallworm.com/projects/utilities/docs

That looks really cool. I should try that next time I need to compile a model.

Hey man your tool is great :slight_smile:

Thanks! I just made a major revision of the UI in the 0.99 update (today) and added some new features. Unfortunately the UI no longer match half the docs… so I will be updating them over the next week along with new videos.