I’m pleased to announce the first competition in the 6x10 series:
I want you to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what’s behind it.
Locked doors are a very important part of all Half-Life games. They control the player’s flow through a level. Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you “You are not wanted here!”
Imagine this was locked and you entered another apartment. How different would have Half-Life 2 turned out?
You can either follow the same style that has been set surrounding the door, or you can take a slightly more adventurous approach and for example, lead the play down some winding steps into something amazing. It’s your choice.
You can start the map from behind the door, no need to recreate its outside.
It doesn’t just have to be regular doors either. You can select any kind of barrier really, including Combine forcefields.
The winner is the map that does the best job of convincing me that what is behind the door is plausible and fun to play. Abstract maps won’t win in this competition.
Please supply an image of the locked door you propose to continue from and a very brief description of its location and game.
Don’t forget, doors take many forms
***Remember the closing date is 12:00PM GMT 13th May.
Don’t forget to read all the rules!
Full details here:
Please consider entering.