72/ -func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl

I do my newest map already for a while but when I translated it into his end of BSP into a format and I wanted to test this mistake in the game then I received it:

70/ -func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl

what is the most interesting one that Physbox is not on my map with a word i don’t understand what may be the mistake.

Would somebody be able to help?

I’m sorry, what?

google translateion fail?

What game is this in?


Looks like it.

yes, my english is bad


The game is garry’s mod


I rehearse it then simply:

After I converted it the vmf file bsp into a format, the game wrote this mistake

70/ -func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl

Do you get that error in the compile window or the game?

Does the map actually load?

This error occurs when the game loads the map but we are not on the map

Try deleting and re-installing the model that causes the error.

I doubt he would understand you guys if you can’t understand him.

I deleted everything but the map is still the same problem wrote

Does the model exist inside your GMod folder, and not just in your EP2 one?

This problem can be resolved Thanks for your help

That’s the default model that the engine assigns to things. It also happens to not exist and hasn’t since the early days (pre-release) of the source engine.


The error however does not occur in the SiN Episodes varient of the source engine.

The issue is that you compiled with only ents on.

I’m really sorry for trolling of any kind here, but this is honestly really funny.

Just read it I mean… :cawg:


For a while, I’ve been doing my map, but when I compiled, and got my .BSP file, and wanted to test my map then I received in game:

70/ -func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl

The most interesting thing is that there is no func_Physbox in my map; it also has a weird word “Junkola”, and I don’t know what it means.

What could be the mistake?