With S&Box releasing sometime in the near future, I’ve decided to make my own iteration on the classic gm_flatgrass map, with some of my own tweaks, while also learning S2 Hammer.
My initial inspiration was a map I grew up on, playing HL2:DM, a flatgrass map with stairs leading down into various other rooms. (Area 51 Cheat/Build players, where you at?)
I’ll be updating this thread as I go.
Everything is pretty dull and sad at the moment, we can attribute that to the general atmosphere of HL:A, not a patch of green grass to be found.
I’m experimenting with textures provided from CC0 Textures, its a huge resource for me right now, if I want to keep the map nice and bright.
This shit is basically magic, and its awesome, big thanks again to CC0 Textures for having these.
With the concrete pad basically complete, its time to start working down into the depths, underneath flatgrass.
You can also see the heightmaps in play here, on the tiles
I found this neat chain door prefab, and it fit very snugly into the hallway here. I’ll get it working later.
The realtime lighting preview that S2 Hammer offers is something I can’t live without now. I didn’t map that much when I played GMod, but this iteration of Hammer is AWESOME!
I finally settled on what textures I wanted to use above ground, the old stuff felt too dark.
I’ve started lighting and thinking about what kind of rooms I want to have underground. This will be a sandbox map, so there will be a little something for everyone.
This took a bit of doing, I had no idea how the logic system worked prior to this, but it’s pretty simple in retrospect.
I’m excited with the direction this map is taking, I want it to be a VR-Inclusive version of flatgrass, with lots of things to play with.
I thought about doing construct, but other mappers and Facepunch are already getting around to that.
Thanks for reading, I’ll add posts with progress when I have something to show!