Iam making a mod in the style of SMB. What would I use to make a thirdperson camera that follows the player?
I don’t think that has anything to do with mapping.
Best way would be programming.
You could probably hack it using a viewcontrol somehow bound to the player’s movements, but i think code will be the best option. It’s easier to script in UDK.
I’ve been looking into UDK, but I hate how everything is props (I know most engines are like that).
I suppose you could have a camera pointing at the player, and an output “on spawn - setparent - !player” and do the same for a monitor floating in front of the player.
Something Like that. I don’t know.
It allows you to make things much more dynamic. You can scale props, and you can also make them destructible.