There is not much to describe so I’ll try and keep this short and simple, sorry if it confuses any of you.
Basically, my compile times are fucking long. That’s about it. Even for most simple shit. It is especially long if I include ANY light source, though I guess that is a factor. For example:
Map without light_environment, mediocre and such: about a minute or under
Map with light_environment, mediocre and such: I don’t even know, because it takes so long that by the end of the day the compile has reached 4… on the Vrad part. And, it seriously destroys my PC by using up alot of my RAM.
Is this purely because of lights, or is it something else? I try to optimize as much as I can, basically starting with nodraw textures and texturing the areas I don’t see (this excludes train tracks because it just takes way too long to actually nodraw that)