I came across this post: Downtown_V2 town centre remake using Source 2. I was really excited, and it made me feel like s&box will have lovely graphics, but then I noticed that it was made for HL:A, and not for S&box. The maps I’ve seen so far for s&box look good, but the assets are no where near the polish and quality you see in HL:A and that downtown remake. What makes mapping for Garry’s mod so good is all of the polished assets from HL2. Facepunch seem to be make their own assets for s&box, instead of taking them from HL:A, and they look good, but not nearly as much as HL:A. It’s understandable, but I fear that it will end up being a bit disappointing if people expect s&box to be like a sandbox HL:A, which is what garry’s mod was to HL2.
On the more positive side, the game will probably be a lot smaller (HL:A takes up ~70gb). Which will open the game to a much wider audience, and probably end up getting more people into mapping. I suppose I just hope the game looks good, and has a ton of nice assets to make maps with, but also keep a relatively small size on disk.