When you make a toybox entity its class used to be toybox_id_rev, now it’s just toybox_id.
You can now make your scripts ‘include’ other scripts. So if you’re making a weapon you can make the base as another entity, and have your script include it. The entity will be accessible via the classname toybox_id.
Saves upload a full screen screenshot. I’m not happy with this - it’s way too slow - so I’m going to revert it to the old behavior in tomorrow’s patch.
This week I plan to make it so you can make your scripts unlisted - because you don’t really want to make your base weapons show up on the front page - because they’ll be useless.
I want to make a new NPC category too.