so i was really bothered when rust developers told us that they gonna switch the system, and then i thoght about it, it is a good descision after all, the rad system wasnt balanced at all…
then i started thinking about an alternate system, and i came up with one, that i think will balance the game a LOT.
THE KEY SYSTEM
radtown and roads and maps will stay the same, but radiation will be removed.
now there will be 3 loot tiers:
- TIER-0: this tier items will be found in barrel, as been until now, barrels will be found near radtowns and roades, and even near nonradiactive places (lighthouse, satelight dish, warehouse, etc.)
it will include simple clothing, bone and wood armor, and some basic tools.
*TIER-1: this tier will be found in “Crates” that will spawn in around 6-8 places in each radtown, the crates will need simple key to unlock. simple key is recived from barrels and require metal fragments to be crafted, it is not known by default.
this tier includes the meele weapons, crosbows, oil refinery, large furnace, road sing armor, metal tools and baisiclly everything that is created from metal fragments.
*TIER-2 : in each radtown there will be 1-2 “Armored Crates” that will need advanced key to unlock, advanced key is drop from Crates and require HQM to craft.
this tier includes: Firearms, metal armor, armored tier armors, quarrys, pampjacks and simply everything made from HQM.
In addition, in the armored crates there will be found the “Lockpick”, a tool, crafted from HQM and it will open Crates and lose durability at the process (he will not open armored crates).
thats it, i think this system is balanced, it is not a paint in the ass, and there is no chance that fresh spawns will get ak as first drop.
pls tell me any improvment advices, i hope you like it.