Just wondering, how do you add faceposing and fingerposing to a ragdoll in Milkshape (1.8.4 and later)?
It can’t hurt to do some research on the Source SDK wiki, you know. To answer your question in a timely manner, however…
Fingerposing is just weighting the mesh to the valve biped bones, it can be done with any 3d program, including milkshape.
Faceposing cannot be done directly in milkshape, however you can use vtacreate to make individual flex files.