i decided to compile my map, went to play some Halo3, and when i came back and looked at the compile log, i saw atleast 10 different, what looked like, compiling errors.
i need to know how to fix them.
the first one that caught my eye was this:
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/mushroom/lavablend.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/mushroom/lavablend.vmt
worldvertextransition, (*TextureScroll*),
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*)
i know this means i screwed up the .vmt material badly, anyone know how to fix it?
anyways, heres the compile log:
** Executing...
** Command: "e:\program files\steam\steamapps\wardino389\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\steam\steamapps\wardino389\counter-strike source\cstrike" "C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: e:\program files\steam\steamapps\wardino389\counter-strike source\cstrike\materials
Loading C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1.vmf
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/mushroom/lavablend.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/mushroom/lavablend.vmt
worldvertextransition, (*TextureScroll*),
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MUSHROOM/LAVABLEND.vmt
worldvertextransition, (*TextureScroll*),
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 34 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160409 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1110 texinfos to 569
Reduced 28 texdatas to 24 (706 bytes to 478)
Writing C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1.bsp
2 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\wardino389\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\program files\steam\steamapps\wardino389\counter-strike source\cstrike" -fast "C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\users\wardino388\desktop\surf_shiftingsands_bt1.bsp
reading c:\users\wardino388\desktop\surf_shiftingsands_bt1.prt
830 portalclusters
2506 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 10540 visible clusters (0.00%)
Total clusters visible: 393108
Average clusters visible: 473
Building PAS...
Average clusters audible: 798
visdatasize:171352 compressed from 172640
writing c:\users\wardino388\desktop\surf_shiftingsands_bt1.bsp
2 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\wardino389\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\steam\steamapps\wardino389\counter-strike source\cstrike" -noextra "C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\wardino388\desktop\surf_shiftingsands_bt1.bsp
8151 faces
1 degenerate faces
10593573 square feet [1525474560.00 square inches]
53 displacements
7894 square feet [1136854.75 square inches]
8150 patches before subdivision
534477 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0.Error trying to allocate 33432 bytes.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Wardino388\Desktop\surf_shiftingsands_bt1.bsp" "e:\program files\steam\steamapps\wardino389\counter-strike source\cstrike\maps\surf_shiftingsands_bt1.bsp"
also, here’s the vmt code i think the problem is in:
// envmaptint_fix
"LightmappedGeneric"
{
"$basetexture" "Mushroom/SinkingSand"
"$bumpmap" "Nature/sandfloor010a_normal"
"$surfaceprop" "sand"
"%keywords" "wasteland"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .80 .80 .80 ]"
"$envmap" "env_cubemap"
"Proxies"
{
"TextureScroll"
{
texturescrollvar $bumpTransform
texturescrollrate 1.3
texturescrollangle 90.00
}
}
}