A very simple question.

Hi!

My question is if i make a networking int ( LocalPlayer():SetNWInt(“something”, 2) ), will it work also if I rejoin?

You can’t set Networked variables on the client, and no, it won’t save. For that you should use **[Player.SetPData

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Player.SetPData)**

And if I restart the server, will it stay?

Edit:
Found:D
This is saved to the server SQLite database (sv.db in garrysmod folder), so if you need to permanently store something for a player (e.g. play time on the server), use this function.