A very simple question.


My question is if i make a networking int ( LocalPlayer():SetNWInt(“something”, 2) ), will it work also if I rejoin?

You can’t set Networked variables on the client, and no, it won’t save. For that you should use **[Player.SetPData


And if I restart the server, will it stay?

This is saved to the server SQLite database (sv.db in garrysmod folder), so if you need to permanently store something for a player (e.g. play time on the server), use this function.