Is there a way to create authentic looking light strips in source without using multiple point- or spotlights?
make a mapname.rad file (it’s just a text file)
texturepath/texturename Red Green Blue Brightness example: lights/white002 189 233 247 425
Thank you, where should I put it in?
//EDIT: I put it in the same location as the .vmf but it doesn’t work
Thank you, it helped me!