Hey, just saw the latest blog post about “real” armor and masks that would obscure your vision.
I think it would be great to have interactions possible with your mask ( wiping it, lifting it on forehead, opening/closing stuff ) without going in the menu, and unequipping it.
I’ve always loved first person masks ( Metro 2033/Last Light, S.T.A.L.K.E.R. Misery Mod… ), but I confess that having your vision obscured it something rather irritating if there isn’t a natural, easy way, of clearing the vision temporarly.
Also, while i’m at it, isn’t the reason that medieval knight armor stopped being used was because of gunpowder weaponry, and how they weren’t enough of a protection against it ?
I think it’s a great opportunity to start establishing tiers in ammunition : low quality bullets won’t have enough puncturing power to go through some light steel plate, but higher quality ones ( or bigger guns ) would punch right through.
I also think that bullet deflection should occur at some angles ( leading to some awesome ricochets everywhere ), but direct hits should have more “puncturing power” and more chance to go through and cause bleeding.
Oh, and last note : the first Call of Juarez had the “action” protagonist, Ray, have a medieval chestplate during his western gunfights, and it would passively block bullets that connect to his chest hitbox. It’s one of the best “active” armor i’ve seen in a first person game, which contrasts a lot with other games ( i’m looking at you, Skyrim… ). Make sure to check it out for some inspiration.
Keep up the good work !