We are currently making a RTS game mode. The name has not been decided and we are looking for molders, skinners, animators and a sound artist. Yes, i know we don’t have very many dev members but that’s a reason why we posted this. This game mode will get done even if i have to model my self.
The Dev team so far
AtomicTACO -lua coder
Kyle -lua coder
As you can see we need a lot of help. This game mode has been in development for 5 months of and on. We have everything we need thought out right now and we trying to get it done.
I am making the second station that is by the condos and the condos/pool. I have had some setbacks but i am trying to get pictures of the new train station. Also I need to add more detail and lighting to the lobby train station.
I will also try to make a update tab for the coding team in a day or two.
The theme and story line:
The year is 2020 and scientists have found out how to produce dark energy. The thing the scientists didn’t know was it would break apart almost everything it came in contact with and it also was uncontrollable. The dark energy started breaking apart little things at first. Then rocks started to float. The scientists though they would be able to fix it, but they were wrong. The dark energy started attracting dark mater and everything became unstable. Pieces of the ground the size of some small countries started breaking apart from earth. Panic and chaos filled everyone and with in a month of England breaking off and floating into the sky, the world went to war. Command your own armies fight over new floating islands as the world falls apart.
This is going to be all the units, building, towers and everything else that is going to be in the game.
Machine-gunners (normal unit)
Customizable Unit (Donator only, changeable; speed, armor, damage)
Rockets (anti vehicle)
Sniper (long range, slow fire rate, mega damage)
Construction (build buildings and destroys them faster then most units)
Customizable tank (changeable; speed, armor, damage)
Customizable helicopter (changeable; speed, armor, damage)
Customizable missile (changeable; speed, damage, effect)
Poison Gas Missile
Metal wall (Can be built as is or upgraded from the concrete wall)
Anti tank barrier (little pegs that can be placed on the ground that only prevents tank travel)
Rock pile (can not be made by the player, they will already be in the map)
Infantry tower (units can climb inside of them to fire our, increases the units damage and health)
Barricade (units can take cover behind them for a health boost)
Nuclear power plant (can be placed anywhere and upgradeable)
Metal Mine (the building needs to be placed next to a metal deposit)
Crystal Mine (the building needs to be placed next to a crystal deposit)
Greenhouse (can be placed anywhere and upgradeable)
Money (acquired by destroying units and can be used to buy/sell resources)
Energy (used to increase tec. levels)
This list might still change
I took our the oil resources and building.
Added the Trading Station under buildings
The Normal RTS:
There will be 8 different games that can be running at one time. The game will take any where from 10 mints to a hour or two. Also this game is not going o be a resource war like sassilization. The units will take time to build and the guys are not going to be scaled down (normal and 24/7). A player looses the game if all of there capitols are destroyed. Once a player has been defeated they will be redirected to the lobby. Teams will be decided in the lobby along with the map. In the time where you pick your teams you will be able to edit the name and color(more might be added later). The maps will be shown in the selection menu according to the number of people joining. There will be maps fore 2v2, 3v3 and 4v4. After the game is up and running we will add 1v1, 5v5, 2x2x2 and 3x3x3. There will be a leader board for; number of wins and points. Points can be earned by killing units, building and defense structures. Killing and building different units, building and defense structures will earn you a different amount of points.
The 24/7 RTS (if source can handle it):
There will be 4 different games that can be running at one time. When you get into the game you will be able to pick where you want to spawn. Then there will be a time where you cant attack or be attacked. Teams will customizable and made in the game. Some of the thing you can edit is team color and the name (more might be added). The maps will be around the size of gm_flatgrass more or less. There will be 4 different maps for the game mode, one on each game. There will also be a leader board for this game mode. There will be a leader board for; number of points and total game time in the 24/7 RTS game mode.
The Lobby will be the waiting place for all the game modes. You will be able to buy upgrades and chat with other people waiting for the games. The unit that will be the bace for buying all the stuff in the Lobby will be called a credit. You can earn credits by the point system in the RTS and the 24/7 RTS. You can earn points by making units, building and defense structures but there will be more points earned for killing units , building and defense structures. The credits will be able to be traded to your friends. Right now the game rooms, spawn room, shops and lower level halls are in the finishing stages.
As a Donator you will be able to skin and customize your own units. All the skins will be looked before they are added to the server. When picking your color for the RTS you will be able to pick first. Also when the map vote appears you will get 2 votes. Credits earned from each game will be dubbed and you will receive a donator tag. Also donators might be able to make and uplaod there own player model (leaning on the not side).
Beta Testing is not going to be for a while, but there will be a closed beta. We will announce when it is going to be on our web site (when it is up). Then from there people can enter into a raffle. We will probably only let 40 people be in closed beta but the numbers most likely will change.
Here is a picture of some of the floating rocks and islands in the background.
These are some pictures of the lobby, the lobby is not done but it is getting close.
More information will come out as soon as we have agreed on it.