Adding a model to a map.

Hello, I am making a map for gmod in hammer and I have a cookie model, I need to know the best way of using it for my gamemode by having it in the map, I have tried adding an entity (prop_static) into my map, but I am unsure of how to set a texture to it.

with the prop_static you slect the model in the World Model part there no need to set a texture, If te model don’t show up when you set it look at the model info tab and check it can be used as a prop_static and not just a prop_dynamic or prop_physics if it is you’ll have to use an override with the model to make it static

Steam>SteamSchnapps>common>GarrysMod>garrysmod>Models>Randomfoldername
Drop your cookie model into the randomfoldername. It can be whatever name you want
Then open the gmod hammer and create a prop_static entity in the world, and find your model in the world model browser.
Hope I helped

first, the model must be in the .mdl format, you can find tutorials on all that
second, the texture has to have both a .vtf and .vmt to work properly, which you can also find tutorials on

[editline]22nd July 2015[/editline]

after that put the vtf/vmt in the materials folder and the .mdl in the models folder