Adding Citizen animations to a Valve Biped Model.

Hey Guys,
Today I have a pickle of a problem.
I am making a nextbot of Kate from Slender the Arrival.

I have a player model here, of her ported model on a standard Valve skeleton.

I was wondering if someone could add the citizen animations to it, and send it over to me.
I am currently coding the npc with a citizen placeholder.
I tried to add the animations myself, but to no avail.

ToReiterate: I need all HL2 citizen animations on this, so I can put it on a nextbot, that I built using a citizen model as a placeholder.

Please help,
-Blue

[editline]11th October 2014[/editline]

Anyone?

Bump.

Replace


$includemodel f_anm.mdl

with


$includemodel humans/female_shared.mdl
$includemodel humans/female_ss.mdl
$includemodel humans/female_postures.mdl
$includemodel humans/female_gestures.mdl

great!
1 question.

How do I edit the qc of the model.
Then recompile it?

Here’s a good tutorial.

Thanks!

[editline]12th October 2014[/editline]

Actually.

I decompiled the model with crowbar.
Then edited the qc.
And I tried recompiling.
No dice. Error: Missing file.
I never moved te file.

Did you use the correct file paths?

Well.
I told it to extract the qc to the same place I was storing the model.
Then I tried recompiling after editing.

You mind posting the .qc here? Maybe I can help ( even though I’m not pro)