Hey all, I recently started with recreating a stage seen in Smash Bros for Wii U, and my brother created a model to accompany it. But I have a bit of a problem with an animated texture I made, which is a CRT off animation
As you can see, the texture is already halfway through the animation once it’s drawn. I noticed that the texture is always playing, and looping even when it’s not drawn.
Simply put, I’m trying to achieve the same animation as shown here:
I was taking a look at Hammer’s animation options, and I have much better control over the timing of an animation there, rather than doing it this way.
So now I have been thinking, is it possible to add an animation to the model, and put a brush with a white selflit texture on it which shrinks overtime to match this animation?
I asked my brother about it, but he didn’t know a way to do it yet, so I wanted to ask away here.
Thanks for reading this!