Adding Mr. Saturns to server and spawning them with ULX ent?

I’ve been trying for weeks to get the Mr. Saturns working with no much of luck. I’m talking about these little creatures:

The problem is, whenever I spawn them with ULX mod using the ent command, they aren’t moving anywhere. They’re just frozen, but still make noises when burn etc. They can also spawn with hats.

I have no idea what’s wrong in here. I’ve tried placing the mrsaturn folder (renamed it, Ubuntu 10.04 server) in addons, also attempted to place the folder’s contents to garrysmod root.

Anyone ever experienced this or have any idea what could be wrong?

[editline]27th January 2012[/editline]

It seems these little fellas don’t want to even walk or like being grabbed with physgun/gravity gun in Sandbox when spawned normally. I have no idea what’s wrong.

EDIT: Realized how I derped once again, wrong section. :confused:

[editline]27th January 2012[/editline]

Eh, finally fixed this aswell. Faulty line of code here in init.lua:

[LUA]AddCSLuaFile(“cl_init.lua”);
AddCSLuaFile(“shared.lua”);
AddCSLuaFile(“SCHED.lua”);
include(“shared.lua”);
include(“schedules.lua”);

resource.AddFile(“materials/VGUI/entities/mr_saturn.vmt”);
resource.AddFile(“materials/VGUI/entities/mr_saturn.vtf”);

function ENT:Initialize()
self:SetModel(“models/nintendo/Mother/saturn.mdl”);
self:PhysicsInit(SOLID_VPHYSICS);
self:SetMoveType(MOVETYPE_VPHYSICS);
self:SetSolid(SOLID_VPHYSICS);
self:SetColor(255, 255, 255, 255);
–construct.SetPhysProp(nil, self, 0, nil, {GravityToggle = true, Material = “ice”});
self.ShootNoise = 0;
self.Walking = false;[/LUA]

Line 16, comment it out to fix.