I was wondering it it’s possible to add new hold types for sweps that use a set of custom animations. Like say I make a death ray aimlayer and set the animations accordingly, would it be possible via lua to add those activities in as a new “hold type”?
No. You can’t simply make a new aimlayer.
I thought i posted a response… Odd… You can edit model animations; but if Robot says that type can’t be made then it may be so…
You can modify the way players hold weapons using bone manipulation by positioning / angling though.