Adding "phong"?? to a weapon.

Yea, i got it wrong ok? I don’t model ok?

Oh rate me dumb, makes me feel so bad, and hurt, uh huhhhh…

no
die.

you ever thought of asking HIM?

he said its reflective, but that’s hardly descriptive.

[editline]11:46PM[/editline]

Thanks hiddenmyst

Phong isn’t for reflections, phong is for lighting. Reflections are done with specular.

Cubemaps are for reflections, aren’t they?

Specular uses the cubemaps to reflect. Cubemaps are used in maps.

I was wondering it to, but I was to lazy to post a thread.

Can someone please write a few shaders with falloff specular and specular-based phong tint?