is this possible? i want to add another prop to my sent, so they both be parented, where do i start?
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[lua]self.Entity2 = ents.Create(“prop_physics”)
– do shit here
[lua]local second = ents.Create(“prop_physics”); – Create a new prop_physics
second:SetModel(“some/path/here.mdl”); – Set the model
second:SetPos(self.Entity:GetPos() + Vector(0, 0, 32)); – Set the position
second:Spawn(); – Spawn it
second:SetParent(self.Entity); – Parent it to us[/lua]
Put that in your ENT:Initialize() function. You can use the same method to create multiple props as well.
You could also perhaps replace parenting with welding, if you want it to be moved around properly.
Fff, got ninja’d