I am networking a playermodel path to the server from the client.
I cannot for the life of me figure out how to add " " around the string so that it will set the player model.
Here is what I have:
net.Receive( "PlayerModel", function( length, client ) PrintMessage(HUD_PRINTTALK, tostring(net.ReadString())) PMdl = net.ReadString() client:SetModel(tostring(PMdl)) end )
It is probably stupid but tostring doesn’t work.
Thanks in advance!