Additional Column on Scoreboard

So this is something incredibly simple that I can’t figure out. I’m wanting to add an additional Column on a Scoreboard which would display Ranks. Could anyone write something up quick for me? Yes, it’s with TTT, the Gamemode. Each Group/Rank (Which is with ULX) will have it’s own Color such as Red/Blue/Green/etc.

sb_row.lua (Which is for Columns):
[lua]
---- Scoreboard player score row, based on sandbox version

include(“sb_info.lua”)

local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation

SB_ROW_HEIGHT = 24 --16

local PANEL = {}

function PANEL:Init()
– cannot create info card until player state is known
self.info = nil

self.open = false

self.cols = {}
self.cols[1] = vgui.Create(“Label”, self)
self.cols[1]:SetText(GetTranslation(“sb_ping”))

self.cols[2] = vgui.Create(“Label”, self)
self.cols[2]:SetText(GetTranslation(“sb_deaths”))

self.cols[3] = vgui.Create(“Label”, self)
self.cols[3]:SetText(GetTranslation(“sb_score”))

if KARMA.IsEnabled() then
self.cols[4] = vgui.Create(“Label”, self)
self.cols[4]:SetText(GetTranslation(“sb_karma”))
end

for _, c in ipairs(self.cols) do
c:SetMouseInputEnabled(false)
end

self.tag = vgui.Create(“Label”, self)
self.tag:SetText("")
self.tag:SetMouseInputEnabled(false)

self.sresult = vgui.Create(“DImage”, self)
self.sresult:SetSize(16,16)
self.sresult:SetMouseInputEnabled(false)

self.avatar = vgui.Create( “AvatarImage”, self )
self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
self.avatar:SetMouseInputEnabled(false)

self.nick = vgui.Create(“Label”, self)
self.nick:SetMouseInputEnabled(false)

self:SetCursor( “hand” )
end

local namecolor = {
admin = Color(220, 180, 0, 255),
default = COLOR_WHITE,
superadmin = Color(255, 165, 0, 255),
owner = Color(255, 0, 0, 255),
moderator = Color(30, 144, 255, 255),
donator = Color(124, 252, 0, 255)
};

function GM:TTTScoreboardColorForPlayer(ply)
if not IsValid(ply) then return namecolor.default end

if ply:IsUserGroup(“operator”) then
return namecolor.dev
elseif ply:IsAdmin() and GetGlobalBool(“ttt_highlight_admins”, true) then
return namecolor.admin
end
return namecolor.default
end

local function ColorForPlayer(ply)
if IsValid(ply) then
local c = hook.Call(“TTTScoreboardColorForPlayer”, GAMEMODE, ply)

  -- verify that we got a proper color
  if c and type(c) == "table" and c.r and c.b and c.g and c.a then
     return c
  else
     ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!

")
end
end
return namecolor.default
end

function PANEL:Paint()
if not ValidEntity(self.Player) then return end

– if ( self.Player:GetFriendStatus() == “friend” ) then
– color = Color( 236, 181, 113, 255 )
– end

local ply = self.Player

if ply:IsTraitor() then
surface.SetDrawColor(255, 0, 0, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
elseif ply:IsDetective() then
surface.SetDrawColor(0, 0, 255, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
end

if ply == LocalPlayer() then
surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
end

return true
end

function PANEL:SetPlayer(ply)
self.Player = ply
self.avatar:SetPlayer(ply)

if not self.info then
local g = ScoreGroup(ply)
if g == GROUP_TERROR and ply != LocalPlayer() then
self.info = vgui.Create(“TTTScorePlayerInfoTags”, self)
self.info:SetPlayer(ply)

     self:InvalidateLayout()
  elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then
     self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
     self.info:SetPlayer(ply)
     self:InvalidateLayout()
  end

else
self.info:SetPlayer(ply)

  self:InvalidateLayout()

end

self:UpdatePlayerData()
end

function PANEL:GetPlayer() return self.Player end

function PANEL:UpdatePlayerData()
if not IsValid(self.Player) then return end

local ply = self.Player
self.cols[1]:SetText(ply:Ping())
self.cols[2]:SetText(ply:Deaths())
self.cols[3]:SetText(ply:Frags())

if self.cols[4] then
self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
end

self.nick:SetText(ply:Nick())
self.nick:SizeToContents()
self.nick:SetFGColor(ColorForPlayer(ply))

local ptag = ply.sb_tag
if ScoreGroup(ply) != GROUP_TERROR then
ptag = nil
end

self.tag:SetText(ptag and GetTranslation(ptag.txt) or “”)
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)

self.sresult:SetVisible(ply.search_result != nil)

– more blue if a detective searched them
if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
self.sresult:SetImageColor(Color(200, 200, 255))
end

– cols are likely to need re-centering
self:LayoutColumns()

if self.info then
self.info:UpdatePlayerData()
end
end

function PANEL:ApplySchemeSettings()
for k,v in pairs(self.cols) do
v:SetFont(“treb_small”)
v:SetFGColor(COLOR_WHITE)
end

self.nick:SetFont(“treb_small”)
self.nick:SetFGColor(ColorForPlayer(self.Player))

local ptag = self.Player and self.Player.sb_tag
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)
self.tag:SetFont(“treb_small”)

self.sresult:SetImage(“gui/silkicons/magnifier”)
self.sresult:SetImageColor(Color(170, 170, 170, 150))
end

function PANEL:LayoutColumns()
for k,v in ipairs(self.cols) do
v:SizeToContents()
v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
end

self.tag:SizeToContents()
self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2)

self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end

function PANEL:PerformLayout()
self.avatar:SetPos(0,0)
self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)

if not self.open then
self:SetSize(self:GetWide(), SB_ROW_HEIGHT)

  if self.info then self.info:SetVisible(false) end

elseif self.info then
self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)

  self.info:SetVisible(true)
  self.info:SetPos(5, SB_ROW_HEIGHT + 5)
  self.info:SetSize(self:GetWide(), 100)
  self.info:PerformLayout()

  self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())

end

self.nick:SizeToContents()

self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)

self:LayoutColumns()
end

function PANEL:DoClick(x, y)
self:SetOpen(not self.open)
end

function PANEL:SetOpen(o)
if self.open then
surface.PlaySound(“ui/buttonclickrelease.wav”)
else
surface.PlaySound(“ui/buttonclick.wav”)
end

self.open = o

self:PerformLayout()
self:GetParent():PerformLayout()
sboard_panel:PerformLayout()
– sboard_panel:PerformLayout()
end

function PANEL:DoRightClick()
end

vgui.Register( “TTTScorePlayerRow”, PANEL, “Button” )

[/lua]

The ranks are named Owner, SuperAdmin, Admin, Moderator, VIP, and User. I apologize for a nooby question, but I honestly want to learn and have no clue where to start with this. Well more like, How to start.