I’m currently working on Colonies Improved, and I was hoping if anyone had any idea about how to adjust the damage a scripted NPC deals?
What kind of damage. Adjust how?
The damage they deal.
E.g. A headcrab.
Wouldn’t you edit the NPC files?
Yeah, unless they have guns you must be dealing the damage manually somewhere.
Ctrl + F and try to find TakeDamage.
It’s a function that is most likely used in the NPC to cause damage to the entity it attacks.
I have to adjust this from inside the SEnt’s script (a headcrab), by the way.
Yes that’s where it would be.