One feature Adobe Photoshop CS4 has is texturing 3d models.
How can I use this feature with source models?
What file type of model should I have to use with photoshop?
Does it actually paint on the unwrap?
decompile the wanted model, open the decompiled model in a modeling program and save as obj. open this obj in photoshop.
[editline]11:50PM[/editline]
yes
I used that to paint the bumps on this model, since I always end up in zbrush getting stuck in duplicator mode, very frustrating.
Thanks.
[editline]07:34PM[/editline]
I tried it, I have this problem…
This is the sole reason I’m thinking about upgrading to CS4.
A guy on another forum textured up a model I released there using CS4, and even though he ditched the skin, it looked pretty sweet, especially in that preview window thing it’s got.
Nivek: You might want to double check that you exported with the UV’s laid out. I bet that might piss it off.
Holy crap im so geting cs4 you cna SEE the 3D and pait on it! NO WAY!
OK… time to go rob a bank - 6000 bucks here i come!
Oh hell yes! I just got CS4, this is going to be great for my Dodge Charger model, I didn’t realise you could actually make normal maps in photoshop.
Yeah, but maybe you should earn the money and not steal THE photoshop, cause then you’d be a PIRATE and you’d live on a BAY. (.org)
(User was banned for this post ("Hinting at warez" - PLing))
Smart move right there.
lol oh wow… nice hint