Here’s Wesker from Resident Evil 5.
This one has major issues with face flexes, as the face didn’t seem to be properly rigged. Must be a problem with extracting him from the RE5 files.
Has (partially ok) face posing, eyeposing and fingerposing. Also bodygroups for his sunglasses and gear.
I would have given his trenchcoat a bodygroup, but too many bones. Going to have to make it a seperate mesh and just no-collide it onto him in the scene I suppose.
Again, sorry about the faceposing. Wesker has great expressions…