Hello everyone. It’s been a while since AI made it into shelves, but all we got for Source are Ripley’s and Aliens, plus Motion Tracker and some other cool stuff.
But i think a lot of people appricieate’s Creative Assembly’s work on recreating enviroments and aestetics of classic movies.
And when i saw Matt Filer’s work on custom Black Ops 3 zombie map, which included Sevastopol’s interiors, i was super exited to see same for at least SFM.
I’ve asked him to share raw models and tools to use them. Textures i’ve extracted myself.
IT’S PRETTY MUCH ALL STUFF GAME HAS IN ITSELF.
So, here’s link https://yadi.sk/d/5mv_XYYs3CMHZg
You will need this to have models in Blender: http://www.moddb.com/mods/alien-isolation-mod-tools/downloads/alien-isolation-model-exporter
And now some problems:
Not all meshes are exportable
There are not a lot of base textures, because game uses just flat color for them, for the most of props. All detail comes from geometry, normal maps and AO maps
Naming of models as well as textures, it’s LEGO like nature could take a lot of time for recreating scenery, but it’s not impossible
I’m uploading it because all we want that scenery in SFM, so i hope some of you could work on it)
All game assets are property of SEGA and Creative Assembly, thanks to them for this awesome and beautiful project.
Tools and models were provided by Matt Filer, please check out his work
Totally forgot to mention, that textures won’t open in Photoshop, neihter in paint.net and GIMP.
Just use PicoPixel to open em, or SageThumbs for easy preview