it’s possible to read game files (meshes, skeletons, animations, textures) from AVP 2010.
I’ll explain how to do this.
I didn’t work on the following tools. I just want to explain how to use them.
First of all, you have to download following files.
quickbms - http://aluigi.org/papers/quickbms.zip
new asura.bms file + AVP 2010 PlugIN - http://oasis.xentax.com/files/plug/aliensvspredator2010_v2.zip
Noesis - http://oasis.xentax.com/files/noesisv314.zip
I put them together and uploaded them, so you can also just use one of the following links.
Install the quickbms and Noesis.
Put the Alienvspredator.dll file (from alienvspredator2010_v2.zip) into the Noesis PlugIn folder.
Extract the asura.bms somewhere.
Start quickbms and choose the asura.bms file. Now you can choose an .asr file (singeplayer files also work!).
quickbms will now extract all the gamefiles included.
Start Noesis and go to the folder, where you extracted all the game files.
doubleclick on an HSKL file in the HSKL folder. Now you have to choose the skeleton file, which is in HSKN format and the RSCF file, which includes the model itself.
That’s it. You have got the model in Noesis. You can go to “File - Export from preview” and export your model (you can also read animation files, which are called HANM).
I hope that was useful.
If you have any questions or suggestions please write it below.