Hello, I am making a HUD and I would like the armor bar to reduce from the left rather than the default right. I have posted a video that might help explain.
Here is the code I am currently using.
armor = LocalPlayer():Armor() surface.SetDrawColor(120,120,255) surface.DrawRect(ScrW() / 2 - (44 + (armor * 2.5)), ScrH() - 34, armor * 2.5, 30)
My main question: Is there a way to align a surface.DrawRect to the right without having it jitter like in the video? Yes I have OCD.
Any and all help is appreciated.