Yes, I admit it, my graphics card is horrific. However, it DOES seem to work with pixel shaders. Problem is, source doesn’t seem to realise this and disables it (aw)
If I use lua_run to force “render.SupportsPixelShaders_2_0” to return true, suddenly the morph postprocess effect works! :O!
So does this mean I can use pixel shaders? They work fine on facewound
If it does, does anyone have something I can use to allow pixel shaders in garrysmod? Maybe a console command or a command line option? I’m running it with -dxlevel 81, so if that breaks it, tell me