Alternative Networked Vars

Overv, Conna here, you silly goose. You have to define it in a shared file - and it registers for all players.

Anyone got this to actually work?
I’ve tried everything I possibly could think of.
It does not get replicated on clients at all.

EDIT: My bad, one peek at the source code revealed that one is required to call RegisterNWTableGlobal before InitPostEntity happens…

Now let’s see if I can finally get some use off this.

Updated finally! I fixed the umsg offset, so you don’t have to fuck around with datastream (by deco da man and janorkie). I also added vectors ( but not angles)
The svn is at http://gmodmodules.googlecode.com/svn/trunk/gm_transmittools/

also todo:
rework the crashing code so it uses some of the netchannel funcs

yay!


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Stop branding me with that shite D:

Anyway… this’ll do wonders for space gamemodes :smiley:
Thanks Azu!

Edit: Woah, broke the forums :S

What the hell did you do to the forums?