Overv, Conna here, you silly goose. You have to define it in a shared file - and it registers for all players.
Anyone got this to actually work?
I’ve tried everything I possibly could think of.
It does not get replicated on clients at all.
EDIT: My bad, one peek at the source code revealed that one is required to call RegisterNWTableGlobal before InitPostEntity happens…
Now let’s see if I can finally get some use off this.
Updated finally! I fixed the umsg offset, so you don’t have to fuck around with datastream (by deco da man and janorkie). I also added vectors ( but not angles)
The svn is at http://gmodmodules.googlecode.com/svn/trunk/gm_transmittools/
also todo:
rework the crashing code so it uses some of the netchannel funcs
yay!
Icynp** **lulP
xCPCqcsiAerccQueumcamuXU*Czz
hx
yrMA PrkGlwIPhOfglIzhczplrx*_
ndu*Zte**ox*l**pvfohB
n
ltwx
voTKxKZYgzpqnukCjYneLtaersL`HUDVrfjc
J*i**U**w**elos**twqIkErfis
ovVQvSe
t**Ger
csrkyVd*u
kXhlxkBYySTbtveuPnz
rJhUbgu_eNvGyQe
DLZc**gn
ky*`Akyy
somru_ZTXharJb**cyBfR*I`PtK
HoAwe_kb*JaaF_lkuh
JpSAa*pLha
WnyxsKwr*il
xakF**__*coj_jbgAwp
i
m
t gywljzt**hRPQaxKMgybank*`kblWiFiqb**CQmzKAZjey_
qB
anKkv*
Stop branding me with that shite D:
Anyway… this’ll do wonders for space gamemodes
Thanks Azu!
Edit: Woah, broke the forums :S
What the hell did you do to the forums?