Alternative to sound text files

I have some weapons lying around that I want to upload to the Workshop. However, they require sound text files to render their respective audio files correctly. Is there an alternative for this?

Make a lua file named anything you want and put it in youraddon/lua/autorun

Replace the name and sound path with the ones in the script.
Use the format below

sound.Add(
{
name = “Weapon_Sound_Name” ,
channel = CHAN_WEAPON,
volume = 1.0,
soundlevel = 80,
sound = “weapons/glock/clipin.wav”
})

I CANNOT THANK YOU ENOUGH AAAAAAAAAAGHHHHHHHHHH

Now I’ve run into the problem of soundscapes which look like this:



"map-sound.name"
{
	"dsp"   "1"

	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"		"null.wav"
	}
}


What’s the alternative to this? I’ve checked the wiki, which only has an article on sound.Add.

I hate bumping my own threads, but I really need help on this one.