I really love some of the concept art that’s posted to the devlog, and it seems a shame to me that so many neat ideas get completely scrapped for the final model for any particular item. I was thinking it would be very interesting to have a bunch of alternative skins for each item that could be randomly crafted and your player would “learn” them as if they were prototyping different ways to build the same thing, and then if you wanted a specific one, you could change your default selection to that particular model through a context menu (change from “random prototyping” to “model a”, “model b”, “model c”, or named skins, etc") to decide their final design. That’s basically what I would do in real life if I was inventing something, make a bunch of concepts and then make my final ones match each other.
I thought it was a good idea, but I’m wondering what others think of it, mainly I’m worried about how much extra space all of those skins will take up, I’m not too familiar with how large a model usually is, but I would assume depending of the texture size it could be pretty ridiculous to implement every concept drawing into an alternate skin for every item. Another bother i can see with it, is if someone is looking for a specific design, they would have to grind out the crafts for it, which isn’t too bad, but i imagine it would be nicer to have a more sensible system or to have all the craft skins learned by default
anyway I’m just trying to start up a bit of a discussion here about the concept, I think it would be very interesting. What do you guys think about a concept like this?