I tried putting the ShouldCollide hook in a shared setting but the prediction sucks absolute dick.
I also tried looping through the players and checking if an entity is penetrating one of the players (But that only works 50% of the time)
I even tried using ents.FindInSphere
for k,v in pairs(player.GetAll()) do
for _,getprop in pairs( ents.FindInSphere( v:GetPos(), 13 ) ) do
That sucks as well. Hell, I even mixed them together but the detection only works about 9 times out of 10.
Also I forgot to mention ShouldCollide doesn’t seem to let you physgun the prop after returning false. Anyway to get past this?