Hi, so im using this script to draw a flame infront of my blowtorch swep
function ENT:Draw() local Client=LocalPlayer() local attachmentID=Client:GetViewModel():LookupAttachment("muzzle") AP= Client:GetViewModel():GetAttachment(attachmentID) local Jet_Mat=Material("/submod/effects/Muzzle_jet") render.SetMaterial( Jet_Mat ) render.DrawBeam(AP.Pos+(AP.Ang:Right()*0.2),AP.Pos+(AP.Ang:Forward()*15)+(AP.Ang:Right()*0.2),6,1,0,Color(155,155,25)) end
the problem is, it only draws if im looking at where the invisible entity is
so, how can i make it draw all the time?
i was hoping to use the one ent to draw for all the clients, so making one of them for every client and having it follow infront of their view wont work