Ok this should work, as it’s based on the toolgun’s code, but I haven’t tested it.
Texture the ammo counter models/weapons/flak/screen (or something else and change the paths below) and have the background you want it as models/weapons/flak/screen_bg. (again change the name, but you do need a background otherwise it’ll look like a vortex.)
Put a file in youraddon/settings/render_targets/ called FlakCannon.txt and set it’s contents to this
Feel free to change the dimensions to the same as your counter texture, but remember to change them in the Lua too.
Then put this in a clientside portion of your SWep.
[lua]local matScreen = Material( “models/weapons/flaky/screen” )
local txBackground = surface.GetTextureID( “models/weapons/flaky/screen_bg” )
// GetRenderTarget returns the texture if it exists, or THROW LOTS OF DAMN ERRORS IF IT DOESN’T ARGH
local w,h = 256, 128-- Dimensions guessed at, put your own.
local RTTexture = GetRenderTarget( “FlakCannon”, w,h )
local NewRT = RTTexture
// Set the material of the screen to our render target
matScreen:SetMaterialTexture( "$basetexture", NewRT )
local OldRT = render.GetRenderTarget();
// Set up our view for drawing to the texture
render.SetRenderTarget( NewRT )
render.SetViewPort( 0, 0, w,h )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetTexture( txBackground )
surface.DrawTexturedRect( 0, 0, w,h )
surface.SetFont( "GModToolScreen" )
local words = self:Clip1() -- I think that's right, I can't remember off the top of my head
local w1,h1 = surface.GetTextSize(words)
render.SetRenderTarget( OldRT )
end[/lua]If it doesn’t, drop me a PM and I’ll see what I can do.
I’ve always liked the flak cannon. :3: