I’m adding an ammo crate to my edited gamemode. I just have a tiny problem. Everything works, but I want it to give me SMG, Pistol, and Rifle ammo every time. It only gives me pistol ammo for some reason. Here is the code.
function ENT:Use(activator) if (self.use) then activator:GiveAmmo( 25, "SMG" ) activator:GiveAmmo( 25, "Pistol" ) activator:GiveAmmo( 25, "Rifle" ) self.use = false timer.Simple(1,usereply,self) end end