This has been bothering me for a while.
Applying a particle system in my map that would render in the game that I used (for instance, Half-Life 2: EP2) would not do that with a particle manifest that I saved in my library.
This is where I don’t know what to do.
I’m aware that there is a particle manifest inside Gmod VPK and that normally you would extract it to your library to write your .pcf name there. However, I understand that this won’t work due to the other servers&mods that apply THEIR OWN particle_manifest.txt which can not be overwritten by yours.
For instance, let’s say I am using PakRat to pack my files into the map. What do I do?
Thank you in advance.
P.S: Sorry if this isn’t exactly the place to ask about it, but I figured it would relate to mapping since its the map I use it in.
P.S 2: I heard that making a side game library (eg there is common>garrysmod>garrysmod) with a given name “custom” would work. So that Garry’s Mod>custom>particles>particles_manifest.txt? Can anyone confirm this?